Apex Legends made over $2 billion in 3 years

Calling Apex Legends a success would be an understatement: any battle royale game that lasts for several years while constantly adding new characters and content is in a good position. The team-of-hero shooter proved to be not only a critical success, but also a commercial one — valued at over $2 billion so buy valorant boosting.

The graph is from EA’s latest financial report , detailed on page six. “Apex Legends grew more than 40 percent for the year,” it wrote, “passing the $2 billion lifetime net bookings milestone.” Additionally, the previous season was called “the most successful ever,” although no details were given. specific number of apex legends boosting service.

It’s no mystery why Apex Legends has achieved such a high revenue milestone. Each new season includes a battle pass that includes new cosmetics and other content. While it’s possible to earn enough in-game currency through challenges to earn the pass, many players will pay real-world money at the end of the new season. The same goes for new legends like Newcastle, who launched as Season 13: The Face of the Savior. For those curious, we’ve put together a handy guide for those who want to play Newcastle this time around with Immortal Boost.

Apex Legends launched in February 2019, so $2 billion in just three years is impressive. You should only expect this number to increase as the Apex Universe grows. The earnings report mentioned Apex Legends Mobile as one of EA’s “three key drivers of mobile growth,” and we know it will launch globally next week (players in certain countries will already be able to get it). It’s coming to iOS and Android devices worldwide on Tuesday, May 17.

There are some major differences between the flagship game and Apex Legends Mobile, but the latter still presents a money-making opportunity for EA. Exclusive legendary skins on mobile are enough incentive for some to play and earn cash by metaverse game development.

One of the unavoidable realities of live service games is that large content updates come with new bugs. In the case of Apex Legends Season 13: Savior, it’s an old bug and one that Loba players have been dreading: her bracelet ability doesn’t seem to work properly in certain parts of the game’s map. Apex Legends developer Respawn Entertainment has been trying to fix the bug permanently for some time now, with varying degrees of success, and it looks like season 13 will see that struggle continue.

Apex Legends players on the game’s bustling subreddit have been reporting many and many instances of Loba’s bracelet ability glitching or not activating at all . We covered her ability in our glitch guide at launch, but here’s all it does: It crashes. It seems like the way the ability works in the game code doesn’t mix well with the game map, as the bug is not only more prominent on certain maps, but also tends to worsen after map updates. Naturally, the bug reared its ugly head again as Season 13: Savior changed the map rotation and introduced a series of map changes.

Respawn usually jumps on stuff like this pretty quickly, and we expect a fix for Loba’s bracelet ability in the near future. However, given how resilient this particular bug has proven to be, it’s possible that it will continue to resurface as Season 13: Apex Legends deploys its regular map takeover events.


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